Monday, January 28, 2013
A Special Boxcar
Over Christmas I received a special boxcar. Santa Claus (in the form of John Miller) gave me a 50' double pludoor boxcar painted for his free-lanced Kanawha & Lake Erie along with a set of home road decals. He also included loading destination information for waybills based upon the industries that his railroad serves. Below is the completed model ready for the next op session.
Thanks again, John.
Monday, January 21, 2013
The First Two Diesels
Yesterday morning I went down to the layout to spot a few last cars prior to the afternoon operating session. As I began to move a consist of F units and a GP9, I noticed that an SD9 in the engine service area was moving slowly. I keyed in the loco's address to my throttle and tried to get it to stop. It wouldn't. So it was off to the programming track in an attempt to re-acquire the address. While trying to sort this out, I noticed that the lights were going on and off intermittently. I finally figured out that another throttle was plugged in with the SD9's address and the knob was turned slightly past the off position. But by this point the flickering lights were really bothering me and I realized the unit wasn't going to make the operating session. So it went to the workbench to get a new decoder, which I had planned to do at some point anyway as I want all of the diesels to have Tsunami sound or the compatible non-sound decoders from Soundtraxx.
As I took the SD9 apart, I thought about adding sound to it. I want all consists on the layout to eventually have sound, and this unit had been running solo on a local. I had planned to have two SD9's running together eventually, so I decided to check on the new one Proto 2000 units that have Tsunami's. But these units won't be available until next summer. Then I remembered the old Athearn SD9, which I believe they called an SD7, that I had built years ago. I wondered if the discrepancies in the hood widths would be obvious, so I got the old unit out and placed it next to the Proto unit. Not bad, not bad at all. So I decided to add sound to the Athearn unit, which will be a dummy, and pair it up with the Proto unit. But before jumping in and making some major changes to the appearance of the old Athearn unit, I thought I would document the first two diesels I built for my free-lanced Chesapeake, Wheeling and Erie.
The first loco to receive Chesapeake, Wheeling & Erie paint was an Athearn GP7. This engine began life as a stock dummy unit decorated for the SOO, and it's be modified many times over the years. The unit is in the as-delivered paint scheme with the Central Belt logo on the side and small "CW&E" initials in the upper corner of the short hood.
When I first built this unit, I planned to have all-weather windows on all of my diesels. That changed after I had seen numerous photos of coal hauling railroad diesels and none of them had these types of windows. This unit was also numbered in the 4000 series at some point, in Railroad Roman font, but there was no rhyme or reason to the system. Once I decided on a numbering system for the diesel fleet that would more closely reflect each unit's horsepower, I went back and changed the numbering. This unit was completed sometime around 1980.
The second diesel is the Athearn SD9 mentioned above. This unit was completed shortly after the GP7 and hasn't been changed much since. It's still numbered in the original numbering system, and at some point it lost one of its all-weather windows.
Those of you who are familiar with Eric Brooman's Utah Belt will quickly see the influence of his work on both the paint scheme and the railroad name. It wasn't until a few years after these units were built that I decided on the more modern scheme with the large CWE letters on the side and the "Central Belt" logo on the front. Note also that I hadn't decided on the practice of mounting the bells on the long hoods at this point. This unit was also completed around 1980.
In addition to the sound decoder, I plan to re-number this unit in the 1750 series, update the weathering, and add headlights to either end. With any luck, whoever gets the Big Chimney Roustabout at the next op session will find two SD9's on the point and some sound for a change.
As I took the SD9 apart, I thought about adding sound to it. I want all consists on the layout to eventually have sound, and this unit had been running solo on a local. I had planned to have two SD9's running together eventually, so I decided to check on the new one Proto 2000 units that have Tsunami's. But these units won't be available until next summer. Then I remembered the old Athearn SD9, which I believe they called an SD7, that I had built years ago. I wondered if the discrepancies in the hood widths would be obvious, so I got the old unit out and placed it next to the Proto unit. Not bad, not bad at all. So I decided to add sound to the Athearn unit, which will be a dummy, and pair it up with the Proto unit. But before jumping in and making some major changes to the appearance of the old Athearn unit, I thought I would document the first two diesels I built for my free-lanced Chesapeake, Wheeling and Erie.
The first loco to receive Chesapeake, Wheeling & Erie paint was an Athearn GP7. This engine began life as a stock dummy unit decorated for the SOO, and it's be modified many times over the years. The unit is in the as-delivered paint scheme with the Central Belt logo on the side and small "CW&E" initials in the upper corner of the short hood.
When I first built this unit, I planned to have all-weather windows on all of my diesels. That changed after I had seen numerous photos of coal hauling railroad diesels and none of them had these types of windows. This unit was also numbered in the 4000 series at some point, in Railroad Roman font, but there was no rhyme or reason to the system. Once I decided on a numbering system for the diesel fleet that would more closely reflect each unit's horsepower, I went back and changed the numbering. This unit was completed sometime around 1980.
The second diesel is the Athearn SD9 mentioned above. This unit was completed shortly after the GP7 and hasn't been changed much since. It's still numbered in the original numbering system, and at some point it lost one of its all-weather windows.
Those of you who are familiar with Eric Brooman's Utah Belt will quickly see the influence of his work on both the paint scheme and the railroad name. It wasn't until a few years after these units were built that I decided on the more modern scheme with the large CWE letters on the side and the "Central Belt" logo on the front. Note also that I hadn't decided on the practice of mounting the bells on the long hoods at this point. This unit was also completed around 1980.
In addition to the sound decoder, I plan to re-number this unit in the 1750 series, update the weathering, and add headlights to either end. With any luck, whoever gets the Big Chimney Roustabout at the next op session will find two SD9's on the point and some sound for a change.
Thursday, January 17, 2013
Moving Freight- Conclusion
Before discussing some of the nuances of the TIBS method of car movements, I need to give credit where credit is due. The train information cards that were shown in the previous post, which inform the crews where the train originates, terminates, and what work it performs, were copied from cards that Mike Dodd developed for his HO scale Virginian Railroad. Here is a link to Mike's website: http://virginian.mdodd.com/. In addition to the train information cards, there is a lot of other interesting, informative, and useful information on his website.
Using the TIBS method of providing information for spotting cars and blocking trains appears to be a very clear and concise way to provide information to operators. It is also a fairly easy system to understand and doesn't require that operators be familiar with all the locations on the layout in order to properly spot and block cars. This can be particularly useful for individuals who are new to the layout or haven't participated in many sessions. I'm quickly learning that the more information you can provide crews regarding the operation of the railroad, the more comfortable they'll feel during a session. And the more comfortable they are, the more fun they'll hvae running the railroad.
The TIBS method of car movements also appears to be very flexible. I recently changed the track arrangement at Logan, WV in order to provide a location for an ammonium nitrate unloader. The spur here only served as a team track in the past, and while that provided for a number of different loads to be spotted at this location, there was only one TIBS code. With the addition of the unloader, I simply went back to the TIBS Directory and added another industry under Logan and assigned a new TIBS code. There is also great flexibility in changing the order in which cars are blocked on the yard blocing and in adding and deleting trains that can be made up in the various yards.
In his article, Dan Holbrook mentions that one of the drawbacks of TIBS is that it can remove some of the realism when operators are focusing on the alphanumeric codes on the waybills instead of actual locations and industries on the layout and the overall system. It appears to me that once operators become familiar with the layout, the focus will shift toward focusing on the actual industries and towns. Having completed structures in each location will also help this regard. But until then, TIBS should be able to provide them with confidence that they'll be able to successfully handle whatever tasks they are assigned. Time will tell, but Dan Holbrook was very impressed with how well the system worked for the Midwest Railroad Modelers club.
At some point in the future, I'll follow this discussion up with a look at some of the new waybills and empty mine car route orders that I've been adding to the layout.
Using the TIBS method of providing information for spotting cars and blocking trains appears to be a very clear and concise way to provide information to operators. It is also a fairly easy system to understand and doesn't require that operators be familiar with all the locations on the layout in order to properly spot and block cars. This can be particularly useful for individuals who are new to the layout or haven't participated in many sessions. I'm quickly learning that the more information you can provide crews regarding the operation of the railroad, the more comfortable they'll feel during a session. And the more comfortable they are, the more fun they'll hvae running the railroad.
The TIBS method of car movements also appears to be very flexible. I recently changed the track arrangement at Logan, WV in order to provide a location for an ammonium nitrate unloader. The spur here only served as a team track in the past, and while that provided for a number of different loads to be spotted at this location, there was only one TIBS code. With the addition of the unloader, I simply went back to the TIBS Directory and added another industry under Logan and assigned a new TIBS code. There is also great flexibility in changing the order in which cars are blocked on the yard blocing and in adding and deleting trains that can be made up in the various yards.
In his article, Dan Holbrook mentions that one of the drawbacks of TIBS is that it can remove some of the realism when operators are focusing on the alphanumeric codes on the waybills instead of actual locations and industries on the layout and the overall system. It appears to me that once operators become familiar with the layout, the focus will shift toward focusing on the actual industries and towns. Having completed structures in each location will also help this regard. But until then, TIBS should be able to provide them with confidence that they'll be able to successfully handle whatever tasks they are assigned. Time will tell, but Dan Holbrook was very impressed with how well the system worked for the Midwest Railroad Modelers club.
At some point in the future, I'll follow this discussion up with a look at some of the new waybills and empty mine car route orders that I've been adding to the layout.
Sunday, January 13, 2013
Moving Freight- Part 2
In the previous post we reviewed how the Train Industry and Blocking System (TIBS) is used to assign alphanumeric characters to locations both on and off the layout. These codes assist operators in spotting cars at the appropriate locations on the layout. But the real key to making TIBS work effectively are the blocking charts. These charts are used to instruct road crews on what work is to be performed at each town on the layout and are used by yard crews to block trains.
Each town that has multiple industries has a town chart hanging on a clip board on the fascia. The town chart lists all of the trains that have work in the town and further describes exactly what duties the train crew is perform. Let's look at the town chart for Big Chimney, West Virginia to explore this further.
Note that the chart includes both locals and way freights that have work in Big Chimney and they are listed on the left hand side of the chart. You would know ahead of time whether or not your movement had work at Big Chimney by looking at your train card. These cards list the originating point, terminating point, and all the work to be done by the crew. The train card for NPNM-5, a way freight that originates at Hollister Yard in North Pierce, and the Big Chimney Roustabout, are shown below.
The Big Chimney Roustabout is the local the originates at Hollister Yard in North Pierce, West Virginia. The train proceeds to Big Chimney, works all the industries there, and then returns to North Pierce. So the first step is to find our train on the chart. We can see that our train set outs any car with a K10 through K20 alphanumeric code. We know that K is the alpha code for Big Chimney, so these cars will be spotted at local industries here. The town chart tells us where to set out and pick up cars, and we're instructed to spot the cars according to the waybills. We can also see that we are to pick up cars at Big Chimney. The chart tells us to pick up any cars with N, O, P, Q, R, S, T, and U alphanumeric symbols. Note that all of these locations are west of Big Chimney. Any cars with alphanumeric symbols representing locations east of Big Chimney will be left here for other trains. The chart further tells us to take our pick-ups to North Pierce, where our movement terminates. The chart provides all the information we need to properly spot cars in town and instructs us which specific cars we need to pick up.
Now let's look at a way freight, train NPNM-5. This train originates at Hollister Yard and proceeds east, performing work at Big Chimney and Nelsonville before moving on to terminate in staging. At Big Chimney, NPNM-5 would set out and spot any cars classified as K and set out any cars classified as J, which is the Elkwater Branch. The town chart informs the crew where to spot the J cars. Note that the train picks up any cars headed east and takes them to either Nelsonville or staging. Any cars left by the Big Chimney Roustabout or the Elkwater Branch Roustabout that are headed east would be picked up by Train NPNM-5.
The Elkwater Branch Roustabout comes out of staging at Big Chimney heading east and sets out any eastbound cars. As the Big Chimney Roustabout will work the town later, the Elkwater Branch Roustabout swaps ends with its power and cab and heads west to Hollister Yard without making any pick-ups.
For the two yards on the layout at Nelsonville and North Pierce, there are yard charts in addition to the town charts. The yard charts list the trains that originate in the yard and provide instructions for blocking the trains. The charts also provide instructions for the order in which the trains need to be assembled and dispatched as well as the motive power to be used. Let's look at the chart for Hollister Yard.
The yardmaster at Hollister checks the instructions in the lower left and sees that his first task is to begin assembling the 4 trains listed. He also notes that the Sand Fork Shifter should be sent out as soon as possible, so he focuses on this train first. Looking at the blocking chart, he sees that the Sand Fork Shifter, which is a mine run that serves the tipples on the Sand Fork Branch, is eastbound and will take cars with an I TIBS symbol. He scans the cars in the yard for any waybills with an I on them and begins to assemble the train. The cars will be assembled in the order listed on the blocking chart. As this is a mine run, he also checks the Empty Mine Car Route Orders to see if any of the mines on the Sand Fork Branch have ordered empties. The Empty Mine Car Route Orders will also have TIBS symbol on them just like the waybills. Once all of the I cars and any empty hopper cars are assembled, he calls the Dispatcher for a crew. When the crew arrives at the yard, the yardmaster assigns power and pulls a cab for the train. Once everything is together and the crew pumps up the air, they call the dispatcher for orders.
Now that the Sand Fork Shifter has left, the yardmaster focuses on making up the Big Chimney Roustabout. The yardmaster will look for any cars in the yard with a waybill that has a J on it and will begin to assemble them in the order listed. The process will follow the same sequence as was used for NPNM-5.
In the next post we'll focus on some of the nuances of this system and the pros and cons.
Each town that has multiple industries has a town chart hanging on a clip board on the fascia. The town chart lists all of the trains that have work in the town and further describes exactly what duties the train crew is perform. Let's look at the town chart for Big Chimney, West Virginia to explore this further.
Note that the chart includes both locals and way freights that have work in Big Chimney and they are listed on the left hand side of the chart. You would know ahead of time whether or not your movement had work at Big Chimney by looking at your train card. These cards list the originating point, terminating point, and all the work to be done by the crew. The train card for NPNM-5, a way freight that originates at Hollister Yard in North Pierce, and the Big Chimney Roustabout, are shown below.
The Big Chimney Roustabout is the local the originates at Hollister Yard in North Pierce, West Virginia. The train proceeds to Big Chimney, works all the industries there, and then returns to North Pierce. So the first step is to find our train on the chart. We can see that our train set outs any car with a K10 through K20 alphanumeric code. We know that K is the alpha code for Big Chimney, so these cars will be spotted at local industries here. The town chart tells us where to set out and pick up cars, and we're instructed to spot the cars according to the waybills. We can also see that we are to pick up cars at Big Chimney. The chart tells us to pick up any cars with N, O, P, Q, R, S, T, and U alphanumeric symbols. Note that all of these locations are west of Big Chimney. Any cars with alphanumeric symbols representing locations east of Big Chimney will be left here for other trains. The chart further tells us to take our pick-ups to North Pierce, where our movement terminates. The chart provides all the information we need to properly spot cars in town and instructs us which specific cars we need to pick up.
Now let's look at a way freight, train NPNM-5. This train originates at Hollister Yard and proceeds east, performing work at Big Chimney and Nelsonville before moving on to terminate in staging. At Big Chimney, NPNM-5 would set out and spot any cars classified as K and set out any cars classified as J, which is the Elkwater Branch. The town chart informs the crew where to spot the J cars. Note that the train picks up any cars headed east and takes them to either Nelsonville or staging. Any cars left by the Big Chimney Roustabout or the Elkwater Branch Roustabout that are headed east would be picked up by Train NPNM-5.
The Elkwater Branch Roustabout comes out of staging at Big Chimney heading east and sets out any eastbound cars. As the Big Chimney Roustabout will work the town later, the Elkwater Branch Roustabout swaps ends with its power and cab and heads west to Hollister Yard without making any pick-ups.
For the two yards on the layout at Nelsonville and North Pierce, there are yard charts in addition to the town charts. The yard charts list the trains that originate in the yard and provide instructions for blocking the trains. The charts also provide instructions for the order in which the trains need to be assembled and dispatched as well as the motive power to be used. Let's look at the chart for Hollister Yard.
Now that the Sand Fork Shifter has left, the yardmaster focuses on making up the Big Chimney Roustabout. The yardmaster will look for any cars in the yard with a waybill that has a J on it and will begin to assemble them in the order listed. The process will follow the same sequence as was used for NPNM-5.
In the next post we'll focus on some of the nuances of this system and the pros and cons.
Friday, January 11, 2013
Moving Freight on the Chesapeake, Wheeling & Erie
One of the challenges in operating any model railroad is developing a system for moving traffic that is easy to understand and quickly grasped by people who aren't familiar with the layout. Most operators are familiar with car cards and waybills, but without additional references as to industry locations, connections with other railroads, and on-line and off-line industries, using the cards can be confusing. I wanted to find a system that would make operating the layout relatively simple yet still provide some resemblance of the paperwork associated with the prototype.
Back in the late 1980's, Dan Holbrook developed an alphanumeric system that not only told crews where freight cars should go, but also how to move the cars from Point A to Point B. The Train and Industry Blocking System, or TIBS, first appeared in an article by Dan in the July 1987 edition of Model Railroader. Here is a link to the article on the Model Railroader website: http://mrr.trains.com/en/How%20To/Articles/Layout%20Planning%20and%20Operation/2012/01/TIBS-the%20Train%20and%20Industry%20Blocking%20System.aspx (Note- you need to register with the site in order to get to the article). He described the system in detail and illustrated its use on the Midwest Railroad Modelers' layout. When combined with car cards and waybills, it's an extremely simple and elegant way to provide crews with all the information necessary to move freight over the railroad. It is also serves as an invaluable tool for yardmasters in blocking freight cars and assembling trains.
I had always been impressed with Dan's system and had made note of it on the small index cards I keep with information on various topics. So when I began to plan operations on the layout back in the mid 1990's, Dan's article was the first place I started. I had already decided on most of the industries to be served on the layout and had made corresponding waybills and car cards. I had also developed the overall geographic layout of the entire railroad system, including all major towns and cities served by the railroad as well as division points, major classification yards and interchanges. Armed with all this information, I could now develop my own TIBS system. So follow along as I describe the system and how it works on the Chesapeake, Wheeling and Erie Railroad.
The first place to start is with a TIBS Directory. This document lists all of the major cities and towns on the railroad along with all of the specific location on the layout. Each location is assigned a alpha character. The page below shows the major cities and interchanges on the railroad system.
Once the major cities and interchanges are established, the document s expanded to list specific industries and interchanges at each location and assign a number to each. The first 4 locations below aren't on the layout. The next two locations are branch lines (staging) that connect with the main line on the layout at Nelsonville, Virginia.
Note that each location has been assigned a number along with the alpha code and that locations off the layout have a single digit while locations on the layout have double digits. This is another method that Dan developed to help distinguish between on-layout and off-layout locations.
Now that we have assigned alphanumeric codes for locations both on and off the layout, we can apply these to waybills in order to route cars to their appropriate locations. The picture below shows 2 waybills for cars destined for Big Chimney, West Virginia on the layout. Big Chimney has an alpha code of K, and since the locations are on-layout, the numbers are double digit. The alphanumeric code is in the upper left hand corner of the waybill in red ink in order to distinguish it from the other lettering on the waybill.
At Big Chimney, there is a waybill box for each industry. Each box has a label with the name of the industry served and the corresponding alphanumeric code.
The control panel at Big Chimney also has the alphanumeric codes for each industry on the appropriate track, as shown in the photo below.
So we know that SOU 528630 is headed to Big Chimney, West Virginia to be spotted at Kline Furniture. Once we arrive at Big Chimney, we can easily find the location to spot the car, even if there's no building there yet or any sign to indicate just where Kline Furniture is located. And we also know which bill box to place the car card and waybill in.
Now we have the alphanumeric codes that we can apply to the waybills in order to insure that the right cars get spotted at the right locations. Next, we'll look at how these codes can be used for blocking trains and providing road crews with information about making set-outs and pick-ups.
Back in the late 1980's, Dan Holbrook developed an alphanumeric system that not only told crews where freight cars should go, but also how to move the cars from Point A to Point B. The Train and Industry Blocking System, or TIBS, first appeared in an article by Dan in the July 1987 edition of Model Railroader. Here is a link to the article on the Model Railroader website: http://mrr.trains.com/en/How%20To/Articles/Layout%20Planning%20and%20Operation/2012/01/TIBS-the%20Train%20and%20Industry%20Blocking%20System.aspx (Note- you need to register with the site in order to get to the article). He described the system in detail and illustrated its use on the Midwest Railroad Modelers' layout. When combined with car cards and waybills, it's an extremely simple and elegant way to provide crews with all the information necessary to move freight over the railroad. It is also serves as an invaluable tool for yardmasters in blocking freight cars and assembling trains.
I had always been impressed with Dan's system and had made note of it on the small index cards I keep with information on various topics. So when I began to plan operations on the layout back in the mid 1990's, Dan's article was the first place I started. I had already decided on most of the industries to be served on the layout and had made corresponding waybills and car cards. I had also developed the overall geographic layout of the entire railroad system, including all major towns and cities served by the railroad as well as division points, major classification yards and interchanges. Armed with all this information, I could now develop my own TIBS system. So follow along as I describe the system and how it works on the Chesapeake, Wheeling and Erie Railroad.
The first place to start is with a TIBS Directory. This document lists all of the major cities and towns on the railroad along with all of the specific location on the layout. Each location is assigned a alpha character. The page below shows the major cities and interchanges on the railroad system.
Once the major cities and interchanges are established, the document s expanded to list specific industries and interchanges at each location and assign a number to each. The first 4 locations below aren't on the layout. The next two locations are branch lines (staging) that connect with the main line on the layout at Nelsonville, Virginia.
Note that each location has been assigned a number along with the alpha code and that locations off the layout have a single digit while locations on the layout have double digits. This is another method that Dan developed to help distinguish between on-layout and off-layout locations.
Now that we have assigned alphanumeric codes for locations both on and off the layout, we can apply these to waybills in order to route cars to their appropriate locations. The picture below shows 2 waybills for cars destined for Big Chimney, West Virginia on the layout. Big Chimney has an alpha code of K, and since the locations are on-layout, the numbers are double digit. The alphanumeric code is in the upper left hand corner of the waybill in red ink in order to distinguish it from the other lettering on the waybill.
The control panel at Big Chimney also has the alphanumeric codes for each industry on the appropriate track, as shown in the photo below.
So we know that SOU 528630 is headed to Big Chimney, West Virginia to be spotted at Kline Furniture. Once we arrive at Big Chimney, we can easily find the location to spot the car, even if there's no building there yet or any sign to indicate just where Kline Furniture is located. And we also know which bill box to place the car card and waybill in.
Now we have the alphanumeric codes that we can apply to the waybills in order to insure that the right cars get spotted at the right locations. Next, we'll look at how these codes can be used for blocking trains and providing road crews with information about making set-outs and pick-ups.
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